SimMan programming

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Programming SimMan

This page will be devoted to SimMan programming --- tips, tricks and traps.

We will include a number of cleanly written scripts, demonstrating the startling power of programming SimMan, and also some unfortunate limitations of the current version (SimMan version 3.2).

We also hope to include annotated legacy scripts from previous versions, and notes on the differences between the various versions.

Of interest

Upgrading to v 3.3

Users of SimMan version 3.2 who are planning on upgrading to 3.3 might do well to wait until (at least) November 2007. For a note on hassles with the new version, particularly if you're converting scenarios with ten or more frames, see the Laerdal site.

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